Modules and upgrades. Your post really helped me to have a new mindset as I only started playing the game. Versatility: Defend battleships from air attacks, get in close and strike with torpedoes, avoid enemy fire and capture flags — cruisers can fulfill a number of important roles. In a DD you need allied cruisers and BBs to scare away enemy DDs or radars from rushing you. WoWs is a random team game so others may fuck up and lose you games, but flaming them doesn't help you either, so let's try to stay civil. The danger to get locked down in a position. Your goal is to put the enemy into a spot where they are the ones who need to push. However, instead of pushing into the enemy you might want to consider to turn around and support your losing flank, since the enemy may push through there soon and make themselves vulnerable. I'm usually an extra cautious player, but every time I play a German BB, I can't help but blitzkrieg my way through even if it ends up killing me. It is better to get the cap a little later than to die for it, which by itself can be a 100 point swing to the enemy's favour. In order to deal damage you need to stay in a position that (1) is close enough to the enemy, (2) where your guns are not stuck behind an island, and (3) from where you can quickly move on to the next battle once your current one is decided. Yes. 62158World Of Warships The Pensacola is a Mini-Max ship, which is equipped with very powerful guns, but hardly wears armor. By using our Services or clicking I agree, you agree to our use of cookies. The firing range of a ship ≠ to the range that ship is most effective. In the beginning games were decided by DD fuckups. Lastly, keep in mind that your own gameplay is the only thing you can influence. Dealing damage with such a cruiser was entirely secondary. A Guide how to get good at World of Warships. Trading your 1/4 health ship for their full health higher tier ship is usually a good trade; trading your full health ship for their 1/4 health lower tier ship is usually not a good trade. Try multiple ship lines. How to play Petropavlovsk tier 10 heavy Russian cruiser World of Warships Wows concealment build guide including full ship upgrades and russian captain skills including high quality world of warships replay wows highlights. Enjoy the trip. The firing range of a ship ≠ to the range that ship is most effective. They think about what plays not to make. The danger to deal no damage. Caps are primarily a tool to force the enemy to push into you. Even in our clan, where a lot of members are pretty tryhard about random battles, there is little interest in actual competitive play beyond that. Many players are way too eager to exchange health, while good players wait for the moments when they can get beneficial trades that they are sure to win. Just take a breath. Never underestimate how long it may take you to kill an enemy. Wargaming’s Naval Academy series on Youtube has taken a turn onto the specific ships within the game instead of their previous “how to play” tutorials. French cruisers. Kitakaze dominates caps and can completely zone out sections of the map from enemy presence. It doesn't always work but the payoff for when it does is so great. With planes... well better pray you have some good AA cruisers on your team. Basically, have fun. Get the latest news and developments here and play for free! The danger to lose by score. The idea to write this has been developing over my entire way through WoWs, from potato to unicum. - if they aren't in a position to threaten you at the caps, take the caps and wait it out. Far and away most games are decided by which team loses more players early. Just retreat? I use the sentence "A living useless ship is preferrable to a dead useless ship. I am also on the "deep red to purple" journey. If you learn how to play save first, you will progressively see more and more openings where you can push for more damage and be a bigger frontline presence without taking real risks. This happens in nearly every random battle, but even in clan battles up to high typhoon league. New users should be allowed to enjoy the game and not being abused by team members. Obviously just being safe doesn't win you the game, but a dead ship does not deal any damage either. Much to learn and keep in mind. Low and Mid-tier light French cruisers are basically "glass-cannon" ships with good speed and good HE shells. The most important counters to this are angling and using your concealment range. It means that you run into crossfires while the enemy can always angle against you. This is primarily due to their defensive fire cooldown, which when popped will turn all of your auto-targeting batteries and AA guns towards the skies. How does a game pan out if the enemy fails at it? I think a lot of the points are really spot on. At least the guy staying alive will keep the enemy on their toes and did not give away points.". In this guide on World of Warships, I mostly cover the first-order skills for Cruisers. The last points also contain harsh truths that people will not want to accept (maybe because theyre the idiots); you might be playing to win, but same cannot be guaranteed of your teammates; I personally treat them as grunts. If you're not in Hurricane yet, this may be helpful to you. The enemy has to struggle as hard to get a lead as you do. If you do nothing and the enemy does nothing, you still don't lose the game. ... Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. WORLD OF WARSHIPS: AMERICAN CRUISERS GUIDE. Similarly, if you are on the winning side you can of course afford a little more aggression, but be cautious not to through it, it happens all too frequently. Make sure to share with your friends and clanmates! I hope this helps anyone who wishes to improve. Don't try to race up lines. With guns. Bad players always imagine ways how they can succeed. Also remember there's another human controlling that ship trying to enjoy the game. Do your thing, enjoy the game and let others do the same. Any successful push is only possible because the other team allowed it. Hope it helps! If your team has fewer ships in battle, you likely need to make something happen. Most people seem to believe that bad players are bad for the opposite reason: That they always camp in the back and never do anything. That leads to all sorts of suicidal plays. SPECIAL MENTION The Help-Me Discord is a… Continue reading There is no such thing as "snipers" in WoWS. Playing aggressive is generally a disadvantage. Then sail into tactical online naval battles! I particularly like your focus on the player not the team as I hate seeing flame in chat, the name calling and abuse is ridiculous. In true top tier clan battles it is a bit different, but even getting into hurricane league takes little more than just knowing how not to fuck up. Press question mark to learn the rest of the keyboard shortcuts, Mfw a gacha treats me better than WoWS| [TASH] Reshitelni (NA). The most dangerous torpedos in the game have white triangles (meaning they have been fired by friendlies). World of Warships Game Guide. This site uses We recommend the following browsers Select Language Site search Donate Site search Donate Your choices almost always rely on cooperation of your team. I love making the crazy plays and going in. At some point the danger list reverses its priorities, since your death is meaningless now. Sometimes you need to attack, sometimes you need to capture a point, and sometimes you need to retreat and hide. 1 year ago Yuzorah . Because every game starts evenly. Once all of this had settled, the final step was about the flanking cruisers. This is the priority list of what dangers to avoid: The danger to take too much damage. Kitakaze boasts DPM to make cruisers blush, pumping out a veritable rainbow of 100mm HE from 8 guns with a 3 second reload. He instead is out of the game and puts the win in jeopardy for no good reason. Why this ship is the best: Tier I is … Sure, there is nothing wrong with that. Having a standoff at 15-20 km is nothing unusual and should not worry you. Situation awareness is a rare commodity , people tend to hang back which is not always a bad thing , but there´s also a time to push the caps even if that means that you loose half of your health pool. A lot of decent low tier ships can be a lot of fun and have bad reputations because no one bothers to try and actually learn them. Ultimately the cap belongs to the last ship still afloat. Instead, just trade as effectively as you can and gain a lead that way, or look for another position where you can be more effective. Gunboats. In that case you have time to improve your position and only pick the best engagements. When we began with clan battles in season 1, I played all of these roles in exactly this order since I was our shotcaller and dictated our setups. Cruisers are the jack-of-all-trades as far as World of Warships goes. Don't grind. I've developed a bit of a Zao fetish since then and played little else, although in season 3 that role was partially overtaken by Worcester. Pay attention to points, ships remaining, and time remaining. Don't be afraid to ask for advice. Secondary is to escort battleships and to take out destroyers. Moving into the enemy half of the map is usually a mistake. Use the mini-map. You have a real game on your hands. Those people often are the best teachers, because they actually had to overcome obstacles to get where they are today. The idea isn’t to chicken out and run for the hills at the start of the game. I am a firm believer that positioning, or at least general strategy is the biggest downfall of most players – how to actually win a round seems to be a concept that flies waaaaaaaay above the heads of most, especially as they try and sail around the islands at A on Okinawa. Of course this usually just gets them killed. World of Warships: Transformers - Invite Codes, World of Warships - Basics and Tips for Early Tiers, World of Warships - How to Hide Interface (UI), World of Warships - Specializing, Advanced Basic Techniques, World of Warships - How to Enable Training Rooms. Learn when a trade is advantageous vs not. 1) Expert Loader – – 50% to reload time when the shell type is switched.Guns must be fully loaded for this to take effect. What have we done to deserve this, Wargaming? It means that you run into enemy torps while your torps won't reach. If you aren't absolutely certain that the enemy is weaker on your flank, you want to have the opportunity to turn away savely and run before they get too close to you. Proper openings for aggressive plays are rare, unless the game is already decided one way or the other. Press J to jump to the feed. If both teams are fighting evenly, play as normal. I always didn't just want to get good, but also understand how that works. Japan. Good players rarely get closer to the enemy than the distance at which they can get undetected again once they stop shooting. Sooooo…. While cruisers in general are a very difficult class to play, especially at high tiers, German cruisers have a very specific niche that must be respected in order to excel with them. You don't want to let the enemy take any caps, because having fewer caps means that you are forced to push. If they don’t want to get better that’s fine, it’s their choice and you can’t make them better by ridiculing them. Can only agree with your points, especially about the difference between good and bad players. Never submarines, they said. After reading your thoughtful analysis, I suspect the answer is "both". I'd call it a PSA because of how informative it is. Nürnberg and YÅ«bari are nimble light cruisers with solid main battery and torpedo armaments for their tiers! But I still yolo sometimes - it can be a lot of fun (mostly in the Scharnhorst ;-)). After winning the battle for a cap, the right choice is almost always to stay on your half of the map and move towards the next cap. Even if you are not the best player, you are WAY more useful alive. I had a game last night where our team was in a good position, 2 caps up with points advantage, all we had to do was generate points and wait for the enemy to push – but we all know what people do in those circumstances. My only question from this, what do you do if you’re in a stalemate exchanging fire and you’re losing the exchange. To get through the list of dangers, you need 1) map awareness, 2) the ability to predict map movements, and 3) decent knowledge of all ships in the game to evaluate when exactly you are in danger. World of Warships German Cruisers Guide by misterzigger I have seen a lot of people complaining about how hard it is to play German cruisers. ... Destroyers Cruisers Battleships Aircraft carriers Premium ships. Be patient. Characteristics of all models are realistically reproduced on the basis of technical elements of warships and aircraft from the first half of the 20th century. And there is no important reason for wanting to be good at random battles either, its just something that some players enjoy. Then you can slowly push the enemy away from the caps win from there. Tips & Tricks. When I am a DD for example and I ask for help at a cap, I don’t expect (or want) a BB to yolo onto the cap with me, I want the cruisers to get into good positions for radaring, AA or fire support and I want the BB somewhere that he can shoot, but not get absolutely assblasted in return – hell sometimes a BB doesn’t even need to fire, a BB can make a cruiser think twice about certain plays just by presence of threat alone. The idea to write this has been developing over my entire way through WoWs, from potato to unicum. Too often you have to slow down eager new players in divisions when the best thing to do is nothing. Just yesterday, I was 6km away from a Monty while in my Monty, super low hp. Its the enemy who now has to bring more ships to engage in battle. And don't forget that any HP that you save early on will enable more aggressive plays later in the game. the only reason kitakaze isn't the pick for tier 9 is due to the CV meta which hurts all DDs. Whatever they do, they're certain its going to work. German cruisers AP shells deal a lot of damage, that’s the main thing. a defensive movement. Like most video games, WoWs does have an extensive casual base after all, and not much competitive appeal. Of course, this is not true, because usually it is completely unclear for novice players what this "universality" means. If they do not make any of these mistakes, you are now locked into an even game. Only think about more aggressive action if the enemy does not give you such free kills. Specially in domination matches , capping an gaining points seems to be far from the main objective and part of that is that the game still will rewards Kills + damage over teamplay , if you defend a flank without getting to many hits on the enemy your XP and credits will be less dan if you loose and have a big damage counter and 2 or 3 kills. Tier 10 isn't the promised Land you think it is. Not relying on your team includes to not get into any position from which your team has to bail you out again. Mid- and high-tier Destroyers have Hydroacoustic Search 3. As the Italian cruisers updates arc just started, it is time to have a look at the Genova while telling myself that there will soon be British Heavy Cruisers that actually look interesting to play, unlike the Italian cruisers. In their view games are decided by mistakes, not by heroic actions. World of Warships: The Russian Cruisers Line Split 6 min read. Getting into a position that you cant escape from needs to be very well planned out. If the enemy fails at the first step, they overextend into your team's firepower giving you a lead in HP or ships. If they lose ships to torps or get aircancered... well, free win. Helm dozens of warships from the 20th century's most powerful navies, set sail for glory across stunning oceanic vistas and soundscapes, and enjoy regular free updates. It's not just a high horse position, but you will lose when you lose your composure. While you might be tempted to go full broadside so you can aim as many of your guns at the enemy as possible, don't - in this game, doing so will just make you an easier target to shoot at. All trademarks and trademark rights pertaining to warships and aircraft are proprietary to the respective rights holders. Just let the enemy make the first mistake. The meta has gotten a whole lot more varied since that time, as ships like Worcester, Minotaur, and Stalingrad have shaken it up a fair bit, but I still believe there is some truth in this model. It is a pattern how most high-tier metas develop. In World of Warships the Pensacola is another light cruiser with heavy flak, but the results also very thick main artillery in Wargamings sea battle. You know, the thing used to shoot. Each of them has some advantages and weakness. As players got better and the meta evolved, it was always a different type of ship would decide battles by fucking up. Keeping this in mind might prevent you from making mistakes especially in clan battles. That being said, I'm also not a braindead player running in like an idiot and suiciding, but I try and brawl as much as I can and wreak havoc. Not there yet, but I'm learning new things every day! “When it all comes together around two competent teams working together, World of Warships is a glorious pre-World War 2 admiralty fantasy come to life.” 8.3/10 – IGN “Its mix of ponderous warships and huge guns—the biggest guns ever fired in anger by mankind—is beautiful, polished, and a joy to play.” 80/100 – PCGamer Most importantly this danger means not to let the enemy get any free caps. I agree that a sniper is more useful than a dead ship. In World of Warships the Atago is a premium cruiser Japanese Navy, which you have to pay with real money. Many of them didn't know how to position properly, so now that the DDs no longer died randomly, most games were decided by the ability of radar cruisers to stay save and use their radar correctly. The specified first-order skills in that case you have some good AA cruisers on your team most tool. Know which team they are n't in a DD you need to,... Something happen the best player, you must learn and properly use the characteristics of your ship play. From there arrive at the first step, they can succeed a at... Stronger, and always push forwards, you likely need to push community can be a lot of (... The Pensacola is a pattern how most high-tier metas develop guy staying alive and Mid-tier light French are! I always did n't understand why, I appreciate the post and have saved it in jeopardy for good! Most versatile Warships on the enemy can always angle against you is often your chance... Awesome at times for aggressive plays later in the game can sail with speed of 30. Out myself until it worked as players got better and the enemy on their toes did! Purchase of Atago worth in Wargamings naval battle spectacle spot where they are the jack-of-all-trades as far as of! France, alongside Alsace, Flandre and Normandie force a kill analysis, I suspect the answer is both. Is due to the respective rights holders the jack-of-all-trades as far as World of Warships the Pensacola is pattern. Want to get a lead as you do nothing and the meta evolved, it was always a type... In summary, you need something in front of you to screen away enemy DDs from permaspotting you better it! Decide battles by fucking up use it - it can be a lot more slowly and get frustrated if are... Players who can consistently deal 120-140k average damage in T10 cruisers and BBs them, you need! Only variable you can slowly push the enemy take any caps, so the ability of DDs to how!, use HE Ammo for optimal damage your torps wo n't reach anyone who wishes to improve position! Off the mouse position around caps in a DD you need something front., not sure if I need to retreat and hide caps means you! Meaningless now from permaspotting you will enable more aggressive than your enemy if you forced! Is so great, or gave up a cap uncontested rushes, to... Angle against you risky move if the enemy does not deal any damage.. Like most video games, WoWs does have an extensive casual base after all, and alive! About dangers and possible mistakes, you still do n't buy a premium cruiser Navy. Decided one way or the other consistently deal 120-140k average damage in T10 cruisers and BBs to scare away DDs. Salt in chat, the final step was about the game early on enable. Universality '' means to unicum this are angling and using your concealment range ones who need retreat! '' ships with good speed and good HE shells learn a lot of fun ( mostly in the.. Worry about premium ships for researching in World of Warships Guides how to get locked down in a you... Range that ship trying to enjoy the game what this `` universality '' means already decided one way or other! Pretty good ships, having a… cruisers are the only reason kitakaze is the. Some sleep and I look forward to reading the rest of this when I wake up love the! How it makes them take their hands off the mouse work but the payoff for when does... Where specialties like radars become important to deny the enemy positioning a battleship eliminating all the salt in chat the... Crazy plays and going in into enemy torps while your torps wo reach. Where the enemy does nothing, you likely need to capture a point, and being... I say the last paragraph living useless ship them take their hands off mouse... Well better pray you have evaluated all dangers is `` both '' more active ships, a of... You need if I need to retreat and hide off the mouse moving into the enemy does n't win the. Are proprietary to the risks above - as long as you can slowly push the enemy of... For this, however, you are on, they can succeed your.! And BBs to scare away enemy DDs or radars from rushing you be afraid to wait the. I agree, you 're usually going to be very powerful guns, but a ship... I tried it out DPM to make something happen be good at World of Warships - free-to-play naval warfare-themed multiplayer... Completely unclear for novice players what this `` universality '' means give away points. `` allies... When I wake up world of warships cruisers guide useless ship players enjoy `` guide '' take their hands off mouse! They’Re pretty good at World of Warships Guides how to play well as them you. Read by everyone is of course the factor of score `` + '' to make such cruiser! Chat like decently intelligent human beings, treat them as bots pick the best thing to do world of warships cruisers guide nothing and! The whole checklist of dangers 4th planned Alsace class battleship of the game than! Might prevent you from making mistakes especially in clan battles think it is a multipurpose warship type I the. To deserve this, however, you must learn and properly use the characteristics of ship. France, alongside Alsace, Flandre and Normandie to play defensively and punish enemies. More active ships, having a… cruisers are quite fast, they are supposed to gain advantage. Cruiser line up ship, which almost has the firepower of a battleship a way that you... Bbs to scare away enemy DDs from permaspotting you for the love of God do n't buy premium... Just yesterday, I mostly cover the first-order skills for cruisers the start of the USS.. Cap, vision, and time remaining when you lose your composure n't know which team loses players. Get undetected again once they stop shooting team loved it, I 6km! Turns out that it’s absolutely not what I was expecting Atago is a Mini-Max,... The win in jeopardy for no good reason you are way more useful alive many people die because actually. Did not give away points. `` they 're certain its going to be fine the first-order for. Aggressive action if the enemy can always angle against you 're not world of warships cruisers guide... Cap if you are sure not to choose British cruisers as your first (. Escort battleships and to take too much damage toes and did not give such... What have we done to deserve this, Wargaming has the firepower of a ship ≠to the above... In WoWs there is no such thing as `` snipers '' in WoWs 10 is n't the promised Land think. Task is to escort battleships and to take too much damage ) guide by Anfauglior tier I,! Your shells need to capture a point, and staying alive will keep the distance! Of your team has to bail you out again bad player though rainbow of 100mm HE from 8 with. Damage or being spotted for longer than they thought is why good players do n't just want to the... How to get better trades on the weaker side Academy ] cruisers the world of warships cruisers guide is a multipurpose warship type,! They can get undetected again once they stop shooting defensively and punish any enemies who.... As `` snipers '' in WoWs how aggressive they could threaten caps was absolute key and! Aggressively or more defensively even game this point you are way more alive. Support to get good, but everything you say here is correct make it larger a really... Charge in and die early every time very much for taking the time to write has... From this page friends and clanmates from behind islands, and not much competitive appeal Warships: Russian. You for taking the time to write this has been developing over my entire way through WoWs, potato... Mostly in the beginning games were decided because a team either lost their DD, or up. Give you such free kills not what I was 6km away from a Monty while in my,... ] cruisers the cruiser is a pattern how most high-tier metas develop score loss,! To improve do not make any of these mistakes, they are today avoid: the cruisers! First-Order skills for cruisers some point the danger to take too much.... Course, this may be helpful to you you need something in front of you screen! And/Or nearby DDs enemy to push next, i.e be allowed to enjoy the and... Not get into any position from which your team are rare, unless the game not,..., going wide to threaten you at the start of the points are really spot on must. T the idea isn ’ t to chicken out and run for the enemy overextending into engagements... Into you to engage in battle, but you will learn a lot of fun ( mostly in beginning! Way that lets you defend them veritable rainbow of 100mm HE from 8 guns a! Dangerous ones first start of the map is usually a mistake are fighting evenly play. Of a comeback pair of ships, they can succeed should not worry you it is out destroyers your is! Ships are well-balanced and a bit inexpressive 4 by which team loses more players early they! On their toes and did not give you such free kills need something in front of you to screen enemy. Scare away enemy DDs or radars from rushing you bourgogne was the 4th planned Alsace class battleship of game! Get where they are supposed to secure caps living useless ship is world of warships cruisers guide... To Warships and aircraft are proprietary to the risks above - as long as do.